The Hollow MeridianLiving field archive · v5

Press packet · Cleared for circulation

Press kit

A long-form browser text adventure about a Wayfinder crossing a drowned coast to discover whether a warning can be legitimate without shelter, passage, recovery, and public consent.

Begin the descent

At a glance

The Hollow Meridian is an original, text-first adventure set across a living drowned city and its Answering Coast. Players type commands, build relationships, recover erased public records, and solve thirty-one major mechanisms through items, evidence, or cooperation. Three field modes welcome first-time parser players while preserving a demanding Classic expedition.

TitleThe Hollow Meridian
Creator / publisherSimon Jakowicz · self-published
GenreParser-based interactive fiction / text adventure
PlatformsWeb browser · installable progressive web app
LanguageEnglish
ReleaseVersion five · September 2026
Scope123 locations · 13 regions · 31 mechanisms · 13 named characters
Playtime8–12 hours main · 12–18 hours completionist
Input / audioKeyboard and touch · optional generated ambience · no audio required
PriceFree to play
Websitehollowmeridian.jakowicz.com

Launch cover

A lone Wayfinder stands beneath monumental drowned machinery in The Hollow Meridian.Download 5:4 cover

Launch-cover artwork was generated with OpenAI image generation under the creator’s direction and final selection.

Trailer and gameplay loop

Launch trailer · 38 seconds

Captured from the web game; edit, title cards, and locally synthesized ambience created for this release.

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Looping gameplay capture showing commands and responses in The Hollow Meridian.
Gameplay loop

A compact, silent loop suited to listings and social posts.

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Screenshots

Opening descent · desktop in The Hollow Meridian.
Opening descent · desktop

JPEG · editorial and store use

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Text parser and suggested actions in The Hollow Meridian.
Text parser and suggested actions

JPEG · editorial and store use

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Known Meridian map in The Hollow Meridian.
Known Meridian map

JPEG · editorial and store use

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A conversation at Ferry Scar in The Hollow Meridian.
A conversation at Ferry Scar

JPEG · editorial and store use

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A multi-solution mechanism in The Hollow Meridian.
A multi-solution mechanism

JPEG · editorial and store use

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Field Instrument controls in The Hollow Meridian.
Field Instrument controls

JPEG · editorial and store use

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Portrait mobile play in The Hollow Meridian.
Portrait mobile play

JPEG · editorial and store use

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Living Coast ledger in The Hollow Meridian.
Living Coast ledger

JPEG · editorial and store use

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Key features

Three field modesStory · Wayfinder · Classic

Change guidance and pressure at any time without changing story progress.

Living coastWeather · people · consequences

Deterministic conditions, roaming characters, and promises that carry between communities.

Many answersTools · evidence · relationships

Thirty-one story mechanisms reward different kinds of attention, without combat.

Deep expedition105 main · 18 hidden

A complete long-form campaign, optional artifact mastery, and thirteen epilogue profiles.

Play anywhereDesktop · mobile · offline

Responsive browser play, local autosaves, and an installable cached app shell.

Accessible by designText first · audio optional

Contrast, motion, transcript, keyboard, touch, and screen-reader support.

Coverage and asset use

Editorial coverage, reviews, streams, and recorded play are welcome, including monetized coverage and complete endings. Please credit The Hollow Meridian, link to the official website, and label late-game spoilers. Press assets on this page may be reproduced for coverage, listings, and social posts about the game; they may not be resold as a standalone asset pack or used to imply sponsorship.

The story contains flooding and drowning themes, dangerous storms, illness and injury, collective loss, displacement, censorship, coercive institutions, and manufactured debt. Violence is not depicted graphically.

Created and directed by Simon Jakowicz with substantial generative-AI assistance from OpenAI Codex across design, programming, testing, and player-facing writing. No generative-AI service runs during play.

Download full walkthrough